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Thread Statistics | Show CCP posts - 1 post(s) |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
781
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Posted - 2014.11.18 10:43:32 -
[1] - Quote
there are people who dont want to pew pew in high sec and there are people who want. I dont see any reason why CCP should skew the balance towards one specific group of people right now, nor are any provided in this thread. If you want pew pew so badly, you are wrong in high sec anyways, you know there is lowsec, 0.0 and WH space.
There is also no reason why wardeccer should have last word over random people, I dont know where this expectation and attitude comes from. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
781
|
Posted - 2014.11.18 21:08:22 -
[2] - Quote
Jackson Apollo wrote: The only change needed is the ability to (wardec?) kill people like me that live in NPC land.
Maybe link it to rookie chat or SP or some such.
Other than that the War system is perfect.
why? HS is not designed that way, people who dont want pew pew can evade wardecs, thats fine. Why should you be able to enforce your playstyle on other people? |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 14:50:57 -
[3] - Quote
Feyd Rautha Harkonnen wrote: If someone leaves a corp under wardec, the war should follow them for 1 week, or until the war ends.
why? You wardec a player corp, not individual player. If player leaves corp, its no longer in a player corp which can in turn be wardecced. Why do you think you should be in position to speak last word over people? You do a click in order to shoot them, they return a click and counter your wardec, its all fine.
Jackson Apollo wrote:
because I have a long list of NPC corp people I want to murder and in this sandbox I might want to rub sand in their eyes.
but your question begs the follow up question of "why let griefers force their play style on poor highsec miners?"
if opting out of pew pew is easily allowed why not just get rid of war all together?
its not like its used to settle disputes, promote religion, or to steal oil.
suicide them if you want it that badly. Opting out of pew pew is as easily as opting in at your part. Its balanced. Did you ever think about wardeccing people who share your playstyle and enjoy HS wars? No?
Bullet Therapist wrote:Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants. All I see are wardeccer griefers out for easy kills, asking CCP to change high sec to cather to their wants, ignoring existing WH, Low and 0.0 space, where people are successfully living in for years.
Bullet Therapist wrote: I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy?
am I the only one who sees a discrepancy in this post?
Bullet Therapist wrote: You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.
why should they want to fight back as industrialist and as someone not playing your game? Its like they would ask you to mine and build your own ships instead of buying all stuff from jita. How about that? |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 14:58:08 -
[4] - Quote
Bullet Therapist wrote: Firstly it's not my game or your game, it's CCPs game, and they've designed it so that you can never operate in total safety anywhere in EVE, and have stated clearly that it is a fundamental design choice that they've made with this game, and it won't change.
exactly. Its their game, where you can leave a player corp and dodge a wardec and yet still be vulnerable to attacks (suicide ganks) and never be safe. Its all fine.
Bullet Therapist wrote: Fourth, if you think that danger leads to risk averstion, you should look to the most dangerous systems in EVE before you make such a statement. Systems like GE-8JV are buzzing because they're dangerous, and the danger, the ships that are blown up, the excitement and opportunity, all of it, it attracts people and makes them come together, either as friends or enemies.
its buzzing with people sharing your playstyle, not industrialists you trying to grief in HS. Why arent you in GE but instaed are squatting in HS crying for CCP to give you vicims and easy prey on a silver platter? In fact those in GE- are way better than you, instead of crying at CCP for nerfing high sec players they head out to places where pew pew is happening.
Bullet Therapist wrote: Wardecs are a part of this game, and they'll continue to be in some form or another. You are always going to be subject to pvp as long as you play EVE. It's a core part of this game. Instead of making it an opportunity you try your hardest, and lie, misinform, and exaggerate in an attempt to convince everyone that this issue, which is merely an inconvinience at the absolute worst, is somehow ruining the game. If the devs ever listened to people like you (thankfully they don't) this game would die, and it would be your fault.
lol yes they are part of the game, noone argues about this. So are NPC corporations. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:13:41 -
[5] - Quote
baltec1 wrote:Not really. It makes wardecs more or less useless. no, they arent useless if you wardec people who in fact play HS wars and will return fire. Without wardecs noone could be doing wars in HS. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:17:05 -
[6] - Quote
Black Pedro wrote: This is the point of the game. You are suppose to compete with others for power and resources and protect your means of production from the bad intentions of others.
point of the game is to do whatever you do. Its sandbox, played by CCP's rules, no more no less.
Black Pedro wrote: People who buy their stuff from Jita pay the industrialist for it. The game is designed so that the industrialist is suppose to use some of that ISK to pay for the protection of their means of production, either through weapons, or by hiring mercenaries to do it for them. Some of that ISK you earned and covet so much is suppose to be spent of defense of your operation, and flow back to mercenaries (in part through the wardec mechanic).
if this would've been this only way, CCP havent given us NPC corps. Right? You can pay mercenaries but you dont need to. So is the game, so are the rules. Its sandbox.
Black Pedro wrote: What is not suppose to happen as many carebears seem to think, is for them to sit risk-free in highsec, hiding under the free protection of CONCORD and other game mechanics, amassing ISK and spending none of it on their own defense.
I love it when high sec squatters calling out other high sec squatters for being carebears :D Go low, WH or 0.0 there you'll receive lots of pew pew. You are amongst those people hiding under free protection of CONCORD, or what exactly is the reason you live in HS?
Black Pedro wrote: Eve needs both explosions and industry, but you don't get to cut yourself off from everybody else just because you want to "play your own game". Grow a backbone, or team up with someone who has and play the game as it was designed.
yeah grow a backbone and head out of HS and play the game as it was designed - instead cutting off yourself from everybody else you havent wardecced (industrials and mission runners). |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:45:48 -
[7] - Quote
baltec1 wrote: They are and you know it, we all know it. If you want to hit a rivals assets then your better off just ganking them.
wardecs arent useless for the reason I mentioned above. Yet they are ineffective if you want to harass people who doesnt play your style and know how to dodge a wardec - however thats absolutely fine, because eve is not exclusively about combat pvp, you know it better.
Kaarous Aldurald wrote: And the people who won't return fire, who won't play during the war... They either belong in an NPC corp, or not playing EVE at all.
you shouldnt wardec them to start with as you know they wont play with you anyways.
This is the reason why I left HS in first 2 months of my eve carreer for the mere purpose of pvp, compared to you who still sit there and cry a river about how hard griefing miners and mission runners in HS is. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:51:16 -
[8] - Quote
baltec1 wrote: Hence why I say they are useless, they are so easy to avoid and you can do it without spending a penny.
they arent useless for the reason I told already. Without wardec there would be absolutely no way to make war in HS. You just need a bit of talent of picking proper corps for HS wars who wouldnt dodge. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:54:05 -
[9] - Quote
Kaarous Aldurald wrote: They shouldn't be in player corps to start with if they don't want to play with others.
oh well, they play with others but not the way you want.
Kaarous Aldurald wrote: There already is a place for them, that place is NPC corps.
and yes, they go into NPC corps, once you try to force them to your playstyle.
Kaarous Aldurald wrote: PvP does not just belong in low and null. EVE is a PvP game, and PvP belongs everywhere. That includes highsec.
pvp is not just combat. its also industry, mining, trading etc. Are you a noob that you dont know this basics?
Kaarous Aldurald wrote:If people don't want to deal with wars, then they belong in NPC corps. Simple as that. exactly what they are doing for the duration of wardec.
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![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 15:56:32 -
[10] - Quote
baltec1 wrote: People dont put strategic assets in corps that stick around for war decs.
so? What is this argument about? |
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![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 16:08:51 -
[11] - Quote
baltec1 wrote: Lets say GIA find out the corp that supplies NC. with their ships in a deployment zone. We cant wardec it as they would just skip to another corp the moment the war dec lands and continue as normal. This is why war decs are useless.
oh well yes, for your specific purpose wardecs might be useless, thats it. deal with it. suicide their freighters as your alliance used to, worked fine so long. No reason to nerf everyone else.
Kaarous Aldurald wrote: It's not "my playstyle", it's the bar for player corps.
no its not. HS and Eve is not just about combat pvp. Really not. Learn Eve buddy.
Kaarous Aldurald wrote: People playing games with the corp creation mechanics is not the intended gameplay, it's as simple as that.
its intended play as long as CCP wont disagree, simple as that. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
784
|
Posted - 2014.11.19 16:21:14 -
[12] - Quote
baltec1 wrote: So we should be forced to play the game the way they want?
See, that sorry argument works both ways. Outside of a few specific purposes war decs arnt worth the isk you spend on them. People are forever complaining about us ganking ships for no profit but we are not being given any other options here.
indeed. wardecs dont suit your purpose, they help same way for you like for your foe - both ways. As if GSF wouldnt employ neutral logistic corporations within HS or NPC alts. What do you think your logi guys would feel about undodgeable wardecs for HS?
Generally they are still far from useless for people who (want to) wardec each other and have fun in HS, which was your original statement. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
787
|
Posted - 2014.11.19 16:27:25 -
[13] - Quote
baltec1 wrote: So why should people be able to avoid having their assets like this?
why should they not? You gave a special case of 0.0 alliance logistics as argument, which are in fact just a small subset of all HS players; what you asking for is a nerf of whole HS population just to cather your needs to interrupt 0.0 logistics?
Kaarous Aldurald wrote: Please find me a dev quote saying that playing leapfrog with corp creation mechanics is the intended method to get rid of wardecs.
Because from having read the dev blog, it sure looks like the intended method is the surrender mechanic.
Which would make dec dodging a textbook exploit.
I dont need a dev quote, the existing 10 years old mechanics confirm my stance. If you think players are exploiting loopholes in game mechanics petition them, CCP usually punishes such behavior with (perma)bans. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
787
|
Posted - 2014.11.19 16:33:06 -
[14] - Quote
Kaarous Aldurald wrote: No, what we are asking for is for a broken mechanic to be fixed. For a meaningless mechanic to be given meaning.
wardecs have a meaning, like I pointed out multiple times in this thread so stop reiterating on a wrong statement, it wont become true. If you want to pew pew people in HS, you will need to find same of your kind.
Kaarous Aldurald wrote: If closing an exploit nerfs the "whole HS population", that's their fault for using the exploit instead of playing the game correctly.
there is no exploit, just regular gameplay by rules CCP set up for 10 years already. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
788
|
Posted - 2014.11.19 16:52:50 -
[15] - Quote
Kaarous Aldurald wrote: Consensual PvP sure isn't part of that meaning, no matter what carebears tell themselves to justify their risk aversion.
pvp is unconsensual, thats true. You always can agress, kill ships in HS even without wardec. What you are talking about are war declarations against player corporations, people can freely join or leave as they feel - which exactly reflects the principles of consensual pvp, depending of what price you are willing to pay pvp can be seen as consensual or non-consensual.
Kaarous Aldurald wrote: Well, that shows what you know about it. It's nowhere close to ten years old. Do you even bother learning about what you're talking about, or just spew carebear talking points?
well then tell me when CCP introduced mechanics preventing random HS folks being agressed by other people freely.
Black Pedro wrote:I live in highsec to enforce the risk vs. reward design of the game. It is my raison d'etre. Risk is suppose to exist everywhere in New Eden including highsec and I enjoy providing it. Why? Sandbox. game is woking fine for you apparently.
Black Pedro wrote: This is really off-topic now so in an attempt to get this back on topic: Tora's suggestion is an interesting one I support, but wardecs are too easily dodged now to the point where they have failed to reach the goal of supporting vibrant highsec PvP and nurturing the profession of "mercenary" envisioned by the game designers (as described in the dev blog). But the current system of increased cost for the wardeccing of larger corps seems punitive to smaller corps. Do see any issue changing it as Tora proposes?
I spawned my discussion to one of the later replies to original suggestion not the topic starter himself. I have no strict opinion about original topic. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
788
|
Posted - 2014.11.19 17:06:22 -
[16] - Quote
baltec1 wrote: Thats not a special case, a special case is two corps going to war willingly with each other for "gudfights".
What I am asking for is some sort of level playing field
regardless of how much I would love undodgeable wardecs against GSF logistics corps, freighters passing HS (not even living there) from Jita to northern 0.0 really are a special case and a small subset of HS population. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
789
|
Posted - 2014.11.19 17:28:59 -
[17] - Quote
baltec1 wrote: Attacking other peoples assets however is not a small subset.
you can attack other people assets, anywhere. in any but HS without any wardec even, in HS you can suicide gank dodgers according to HS game rules.
baltec1 wrote:As it stands war decs heavily favor the defender. yeah
Black Pedro wrote:I think that wardecs have not lived up to the design intent of the dev blog. Making dec-dodging an exploit again (like it was for the most of the history of Eve), and changing the fee structure as Tora suggested would improve things. oh I can hardly tell whether they lived up to, devblog was specifically about HS towers and war shielding and shedding, which isnt working anymore for what I know, so how can you tell the change has failed?
Yes, individuals can still dodge but you wont be able to force them giving you easy killmails anyways, they'll more likely stop playing eve for the period of vulnerability or even complete quit the game, which cant be CCP's intention or whose ever. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
789
|
Posted - 2014.11.19 18:16:55 -
[18] - Quote
Kaarous Aldurald wrote: The result is not the same.
One is actually doing something, putting some effort into the game. The other is pushing a button and getting free safety so you can suck roids and farm red crosses in the same place.
One is dynamic, one is laziness and stagnation made manifest.
why do you feel farming miners or mission runners would be superior to anyone who farms red crosses or roids? You are both of same degree of carebear you just farm different things. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
789
|
Posted - 2014.11.19 18:44:43 -
[19] - Quote
Kaarous Aldurald wrote:Corraidhin Farsaidh wrote: That is your view of mining though and as such is subjective.
It is not subjective to say that mining is not engaging gameplay.
whatever. people enjoy it, they play to relax or collect stuff. Its their game, so its not up to you to decide what is engaging or legit gameplay and whats not, its subjective to everyone himself, people do what they enjoy to do thats it. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
789
|
Posted - 2014.11.19 19:07:15 -
[20] - Quote
Kaarous Aldurald wrote:Robert Caldera wrote: its not up to you to decide what is engaging or legit gameplay
As a reasoning, thinking human being, yes, it is. It can either be legitimately defined as engaging, or it can't. Mining does not fit that definition. It is not engaging gameplay. It does not require you to actually do anything, make any decisions, it is bar none the lowest form of gameplay possible in EVE besides ship spinning.
so what? Whatever definition you lay down to measure mining or any other ingame activity, which meaning does it have for anyone else except of you? Right, none at all. People play what they enjoy to play. |
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![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
789
|
Posted - 2014.11.19 19:54:45 -
[21] - Quote
Black Pedro wrote: Wars are currently not harder to avoid than before - if anything they are easier, and there are other ways to avoid them than staying in a NPC corp in contrast that was stated above. There has been a clear failure in implementing their intent and this should be fixed by changes to the wardec mechanic like those proposed in this thread.
failed by design then. Probably one of the missteps CCP happens to do occassionally. Miners or mission runners wont start to learn undocking during wardec, fighting back or pvp, they will avoid it at all costs, move out to 0.0 in some got forgotten deadend where you cant even move as not part of the bluefest and if that doesnt work out for them, they will leave the game. Whatever vision CCP is thinking in this regard, it will fail miserably. Stop trying to force miners into crippled combat mechanics Eve offers, either you like it or you don't do it, at any cost. |
![Robert Caldera Robert Caldera](https://images.evetech.net/characters/1408803754/portrait?size=64)
Robert Caldera
Caldera Trading and Investment
790
|
Posted - 2014.11.20 09:37:21 -
[22] - Quote
whatever, big alliances rely on neutral logi corps or even NPC alts anyways, regardless how cheap or expensive you would make wardecs, so dont expect big changes there vOv. |
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